Some mods tend to need this after installing like some grass and all newly added armor mods in order to function properly. Invisible Armor After Replacing the Mesh - posted in Skyrim Special Edition Mod Troubleshooting : Hey guys, This is my first post on the forums and I havent managed to find any viable answers to this question anywhere else prior (which is not to say they dont exist) so I thought posting here might be worth a shot. Tweaked the values for some of the shields. Improves consistency and balance between different items (value, weight, damage, keywords, etc). Changed the name of the Orichalcum Circlets to "Orichalc" to reflect changes from CCOR. Added a new model to distinguish this shield from the regular shield. "X" refers to the amount of the item you wish to add. Weapons Armor Clothing and Clutter Fixes at Skyrim Special Edition Nexus Skyrim 5 Secret Unique Weapons & Armor Locations (EASY to Get – Early Smiting Warrior). This page lists all Unique Weapons that can be obtained in The Elder Scrolls V: Skyrim. Added new texture size options in the installer. 【SSE: Skyrim Special Edition対応/DAR前提】このMOD単体ではスタミナを攻撃で消費せずモーションが変わりません。組み合わせ前提 Weapon Exhaustion (An Animation Replacer) 2.0.0 These options include: True Orcish Weapons - adjusts the level and quality progression of all Dwarven, Elven, and Orcish weapons to make them consistent with their respective armors and the arrangement of the Smithing perks. close. Bonemold and Nordic shields were on the light shield lists, and Chitin and Stalhrim had been placed in the heavy shield lists. Renamed "Nordic Carved" to "Nordic" as this is consistent with the way the Weapons and the enchanted Nordic armors are named. Clothing & Clutter Fixes has now been fully released as Version 1.0 and given it's own description page. Adjusts the loot found in certain furniture containers to be consistent with the both the class and the type of furniture. Added WAF_ArmorMaterialAdvanced keyword to DBArmorSP. ... followers look at armor rating and weapon dmg only when picking gear. Note: Unless they've been modified by another mod, none of the "Guild Chests" in this cell should respawn. Several other minor bugs found and fixed (thanks to haterequiredregisteration for pointing these out). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. -With grass mods if you dont do this there is a chance you see floating grass (this is a bigger issue in Fallout 4 than Skyrim btw. COMPLETE Version only: Warmaster perk = resolved conflict between changes made to this perk by Dawnguard and by Dragonborn. Some previously unplayable or inaccessible items are now playable and/or accessible in game. -- FORT DAWNGUARD and VOLKIHAR KEEP: Containers in the cot room and master bedroom in Ft Dawnguard, and the coffin room and Serana's bedroom in Volkihar Keep have been replaced with non-respawning versions, designated by an "*". Created copies of remaining female 1st-person meshes for variant textures so the textures will appear correctly when viewed in 1st person. I posted this in a similar thread a couple of days ago. Many values are now being rounded down similar to USKP, but I still think some values make much more sense when rounded up (notibly the glass weapons). When a mod alters the contents of chests or merchants or most other in game containers and inventories, it sets a list of the items that are possible to get. For other uses, see Unique Weapons. Items with WeapMaterialSilver should now sort into this category. USSEP added as a master file. WACCF changes which perks affect the improvement of certain items. videogame_asset My games. Created a female short-sleeved version of the Dark Brotherhood Shrouded Armor to match the male variant. This mod is opted-in to receive Donation Points. I tried with LOOT but it doesnt help with load order thing. Patch update: (AMB SkyforgeWeap) Changed from patch file to replacement plugin. Removed 'Can be picked up' flags from Dwarven Sphere Bolt and Dwarven Sphere Centurion Arrow. This change mainly applies to a few containers, like the safe and noble furniture, which WACCF's changes would have allowed to potentially respawn. WACCF - Smithing Perks. Corrected the texture for the Elven Gauntlets so they match the appearance of the rest of the Elven armor set. Corrects many of the bugs found in the vanilla weapon, armor, clothing, jewelry, and clutter records. Switched a couple of draugr actor templates which were using a missle class, but were being given melee weapons instead of bows. Switches the values and stats of Daedric and Dragonbone weapons, so that Daedric are the more powerful. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Potion bottles will now use the correct meshes, and Poison bottles will no longer appear flat and dull. You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms of use as stated above. In order to keep the focus of WACCF on bug fixes and consistency changes, I decided to separate the new armor and clothing items into their own mod: Armor & Clothing Extension. Games. Changed Skyforge weapons so they could be tempered using either Advanced Light or Advanced Heavy (if SPO is installed). Maskless cowls will remain maskless. Choose download type Free Added SILVER as a new crafting menu category. Disabled the weight slider for female Ancient Nord Helmet (and female Orc version). Not specifically required but the arrow settings will match the default arrow settings from this mod. Corrected fortify Light Armor items that were mis-named "of the...Knight" to "of the...Squire", A few minor price adjustments (Scimitar, falmer, elven light, forsworn). Log in to view your list of favourite games. Some of the bandits, bandit bosses, and afflicted, had specific daggers in their inventories. Applied the same condition fix to Limbsplitter and Hack & Slash, even though I'm not aware of any items that would be affected by this change. Changed WeapTypeSword keyword on Giant Clubs to WeapTypeMace (Frost Giant Club already used WeapTypeMace, the vanilla Giant Clubs used WeapTypeSword). Changed Guard Shields from heavy to light armor (stats for these shields suggest they should be light, also the rest of the Guard armor is considered light). Corrected issue with Daedric weapons not benefiting from Daedric perk. Added the change from Glass Helmet Fix, which will prevent the ears of elven characters from clipping through the glass helmet. Removed beggar clothes and Necromancer robes. Changed keyword on ArmorBoneCrown from ArmorMaterialDaedric to Dragonplate. Fixed wrist misalignment caused by female executioner armor mesh. Renamed Guard's armor, helmets, and shield so they would sort better and also so that all guard gear uses the name of the respective regions/holds (instead of some using the name of the Hold and others using the name of the city). This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. Weapons Armor Clothing & Clutter Fixes makes the following changes to the Smithing perks. Tempering them now benefits from the Ebony Smithing perk rather than the Daedric Smithing perk. Repriced all of the generic enchanted Dragonborn armor & weapons...none of these reflected the correct base price of the item. Nordic & Stalhrim axes now benefit from the Limbsplitter and Hack & Slash perks. Version. Created new ArmorAddon records for PenitusGloves to direct beast races to use the proper mesh. Changed General Tullius' Armor to light armor and adjusted the stats accordingly. Bleeding damage applied by the Hack & Slash and Limbsplitter perks has been tweaked for consistency, and Dragon and Daedric weapons now do different amounts of bleeding damage based on their rank, just like the other weapon materials. Minor adjustment to prices of Skyforge Dagger and Sword, Nord Hero Sword, Windshear, and Scimitar. They can be acquired using the code player.additem in the command console. Changes the crafting categories to help organize and declutter the crafting menus. These new containers have an * following the container name to designate that they are safe for player storage. Adjusted LItemBlacksmithMineralsProcessed75, LItemMiscVendorMineralsProcessed25, and LItemLootIMineralsProcessed to reflect the "True Orcish" progression, making Orichalcum appear later in the list and making quicksilver appear earlier. All Greatswords now have an increased speed of 0.8 (was 0.7). This mod is opted-in to receive Donation Points. I have this weird bug where, in my inventory, my weapons display like 1 to 0 damage, but they deal normal damage, i noticed something was wrong when i looked at my steel arrows, normally they do 10, but they display 0, but they still dealt the normal 10 damage. Created a female sleeveless version of the Dawnguard "Red" Armor, so it now matches the male version. Weapons and Armor Fixes Remade, isn't so much a fix mod (the "fix" part is included in USLEEP afaik), but more of a rebalancing project/compatibility project - it changes the damage/weight/value of various weapons and armor to make more sense, adds keywords to items to make them play nice/play nicer with other mods, that sort of thing. naming conventions established in ESO). Falmer Heavy armors renamed "Falmer Hardened"; Falmer Hardened armors renamed "Falmer Heavy" so that Hardened is now higher rank than Heavy. Added non-gendered male/female iron and draugr helmet variations. Altered the weight/damage for some of the Ancient Nord & Nord Hero weapons (and unique weapons based on these). Changed Forsworn weapons to same damage as Dwarven but lighter (also made them faster than normal weapons). Carried over new changes from Update.esm and the Unofficial Skyrim Special Edition Patch. For other uses, see Weapons.. Changed weight, critical damage and material type for Bloodscythe and Soulrender. - Gamwich for creating the textures for the female ulfric and executioner armors and the male laced boots.- Teh-Husky for the Ringmail armor in Morrowind Armor Compilation, which was the base for the female version of the Executioner's Armor.- Krucify for Hearthfire Display Case Fix.- Gojirex for Actually dented Dented Iron Shield. Patch update: (Immersive Weapons) created "True Weapons" version, merged leveled list changes, so IW doesn't overwrite True Weapon changes, and swapped stats and leveled lists for Dwarven/Orcish/Elven Quartstaffs so they follow the correct progression. 1,196,238. Minor adjustments to weights and values for various items. It should come in three variants, black (like the original) and brown like the Light Imperial Armor. So heres the List - Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccbgssse002-exoticarrows.esl ccbgssse003 … You are not allowed to package this mod as part of a mod collection. In cells where there is a mix of safe and respawning containers, I've chosen to use new containers unique to WACCF. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Corrected condition on the Smithing Perks that could have potentially resulted in the perks not applying properly to certain items, though I think that the only vanilla item affected was the Shield of Solitude. Containers in the following locations have been changed to make sure they are safe for player storage (non-respawning). Only required for the WACCF version of the patch. Made corrections to the Dragonborn shield leveled lists. Added the option to install Dark Brotherhood Mask Fix (meshes created by Sundracon). Forwarded a couple of leveled-list edits from recent USKP update. Unique weapons can be found during exploration or as quest items as part of a specific quest. Copied True Weapon adjustments to Hack & Slash and Limbsplitter perks from the WAFR Legendary Plus file into the stand-alone TrueOrcish&DaedricWeapons.esp file. Random but regular CTDs - posted in Skyrim Special Edition Technical Support: As the title says, I keep getting CTDs at seemingly random times. You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.You are allowed to create compatibility patches for this mod.You are allowed to include keywords, item stat changes, and other record edits in your mod for the purpose of maintaining compatibility and consistency with WACCF. General stat/value/bash/block/etc changes for Dragonborn items (the Unofficial Patch contains almost no fixes for Dragonborn weapons & armors). Changed name of Silver/Copper Moonstone Circlets to Silver/Copper Opal Circlet for consistency with CCOR change. It combines most of the changes made by Weapons & Armor Fixes and Clothing & Clutter Fixes into a single streamlined file. Help with load order - posted in Skyrim Special Edition Technical Support: Please can anyone help me with load order..it seems like some function dont work. Removed changes to Religious amulets, TGAmuletofArticulation and most other jewelry and clothing changes. Weapons and armor will scale in a predictable and consistent manner. These changes are now part of Clothing & Clutter Fixes. Carried forward Alch/Food effect change from Update.esm: Spiced Wine, Alto Wines, Village Wines, and Jessica's Wine. These containers don't have the "*" since all containers in this cell should be safe for storage. Also made Shield of Solitude and Auriel's Shield "light" and Dawnguard Rune Shield "heavy". Weapons range from swords and maces to war axes, battleaxes, greatswords, warhammers, bows, and daggers. Added Red Cowl to the DLC1SurgeonOutfit so that Galathil could have her hood back. Almost all instances of hooded robes have been removed from the game and replaced with separate robe and hood combinations. Fixed Footstep sound for FalmerBoots (changed from HeavyFootstep to BarefootFootstep). Carried forward Survival Mode keywords, and adjusted them for greater consistency and to better reflect the in-game appearance of the items. Removed VendorItemClothing keyword from the Dawnguard Vampire armors. Elven Gilded Armor requires the Advanced Light Smithing perk to craft. Removed the magicka enchantment on the Dunmeri Brown Hood (0x10C316). You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page. Forsworn Axe & Briarheart Geis now benefit from the Hack & Slash perk. It also adds first person meshes for the color variants of farm clothes, merchant clothes and miner's clothes with CBBE body overwriting those in WACCF. Out of curiosity and the general sake of my modded game, is the Memory Patch in the optional files of {SSE Engine Fixes} still necessary after the … Press J to jump to the feed. You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets. Removed 1st person data from ThievesGuildLeaderCuirassAA and ThievesGuildCuirassGrayAA_WAF, so that the female first person textures would show up correctly when worn by a female character. Removed "Can be picked up" flag from exploding Dawnguard bolts, and carried over a couple of other changes from the Unofficial patch. 13. Also, it now requires the Advanced smithing perk to get the double tempering improvement. Added DaedricArtifact keyword to ClavicusVileMask, Helm of Yngol no longer fulfills the Matching Set perk requirements when paired with Steel Plate armor. The list below is the Data folder place by default: Weapons and Armor Fixes Remade. Added injected keywords from USKP and USLEEP for Linwe's Armor and Blackguard's Armor (added to armor records and Matching Set Perk). The following changes have been made to fix this issue and make the perk changes in WACCF apply more consistently: Renamed "Orcish Smithing" to "Advanced Heavy Smithing", Renamed "Advanced Smithing" to "Advanced Light Smithing". Fixed the overly bright texture of the Orcish sword. Some of these changes were not reflected in the crafting requirements for those items. The other loose clutter items in the player's room have been marked to not respawn as well. Changed the armor value for the Dented Iron Shield so it's slightly lower than the regular Iron shield. TRUE ORCISH: The leveled lists for arrows now reflects the proper Dwarven -> Elven -> Orcish progression. This brings the Falmer weapons more in line with the relative value of the Falmer armor. As for weapon/armor suggestions, it depends on whether you want to simply soak up damage or actually have an evade. Corrected block & bash data on Nordic and Stalhrim battleaxe (removed incorrect edit). The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Renamed "Exploding Bolts" to just "[xxx] Bolts of Fire/Shock/Ice" so they would sort better in the inventory and crafting menu. USLEEP FIX: Carried over Name correction for DLCEnchArmorStalhrimHeavyHelmetMagicka06, USLEEP FIX: Carried over VendorItemWeapon keyword added to CO6BladeOfYsgramor "Wuuthrad", USLEEP FIX: Carried over Enchantment value changes (mostly Steel & Imperial weapons). Perks that didn't apply consistently to all items in the game have been fixed. The third variant textured like steel and counts as heavy armor with the dragon symbol. Having the male and female armors match more closely helps the crafting recipes and survival keywords stay consistent regardless of sex. I also added the circlet slot to the Dragon Priest masks in both ICH files since I don't feel that these masks should be wearable over circlets. Landscape Fixes For Grass Mods.esp Better Dynamic Snow.esp JKs Skyrim.esp Weapons Armor Clothing & Clutter Fixes.esp Immersive Jewelry.esp SoundsofSkyrimComplete.esp skyBirds_SSE.esp Hothtrooper44_ArmorCompilation.esp Point The Way.esp WACCF_Armor and Clothing Extension.esp SexLab More Creatures.esp SimplyBiggerTreesSE.esp Skyrim Flora Overhaul.esp Credit to Gojirex for the mesh. Adjusted stats for many of the light armor items in order to be more consistent both among items of the same type and relative to other similar items. All assets that originate from other authors require permission from those authors.TRANSLATIONSIf you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. Frankly, for vanilla Skyrim, soaking up the damage is a fine thing to do, so you'll want Daedric Armor. ). Released a new combined file that includes all available options. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page. Moved the material keyword and stat changes for Miraak (mask) to optional "Dragon Priest Masks" file These changes had been added as part of the main file rather than added to the optional Dragon Priest Mask file. chevron_left. chevron_right. Fixed SILVER category so it will now correctly appear in the crafting menu. The following items now require the Advanced Heavy Smithing perk to craft and improve: Steel Plate, Nord Hero weapons, Nordic weapons and armor, and Chitin Heavy armor. Games. Increased armor rating on light Dawnguard boots from 8 to 9 to align better with where the rest of the armor set is relative to other sets. Includes pre-built meshes for CBBE Curvy (Outfit) These changes allow the smithing perks to apply more consistently to all armor and weapon types and will allow all weapons and armor in Skyrim to be improved further by having the relevant smithing perk. Instead, two versions of the main ICH Legendary file have been created to support different WAF installs (with and without the WAF Dragon Priest Mask edits). Perks that didn't apply consistently to all items in the game have been fixed. Updated stats for Blades Sword, Bolar's Oathblade, and Dragonbane so they are consistent with how we've been handling katana's in various mods and patches. This will make the Dark Brotherhood Masked Cowls actually show a mask for males and beast races. How to download Weapons and Armor Fixes Remade: Players could download Weapons and Armor Fixes Remade mod by copying the Weapons and Armor Fixes Remade files and pasting in the Data folder placed in the leading game folder. Corrected spelling mistake in DLC1ArmorDawnguardCuirassLight3 ("with" Sleeves). Removed edit to Ulfric's gag that was causing it to appear invisible. You are not allowed to package this mod as part of a mod collection. Includes the other previous fixes from 2.5 Fixes. Created new keyword "CraftingDisabledRecipe_WAF" and used this as workbench keyword on Morokei mask and Cultist Gloves temper recipes. Renamed the Windhelm Guard's Shield to "Stormcloak Shield" to stay consistent with the Stormcloak armor. Renamed Dawnguard armors (removed color from name, added "sleeveless" to the red version now that male/female both match). The strength of an enchantment on a piece of enchanted jewelry is now properly reflected by the quality of the base jewelry. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This applies only to the "maskless" version of the hood and only to non-beast races. Made a few changes to LItemClothesAll (used by Radiant Raiment). You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. To conform to WACCF of Solitude and Auriel 's shield `` Heavy '' names! Gilded Armor requires the Glass Helmet as changing values and adjusted these it! Used WeapTypeSword ), including all texture and mesh files, require additional permission before you may them... Ccor ) Skyrim, soaking up the damage is a fine thing to do, so they will be as... 'Ll want Daedric Armor other masks here for more details about a few changes to LItemJewelryCirclet ( 25/75 ) lists. This applies only to non-beast races -- COLLEGE of WINTERHOLD: containers in Arch-mage 's Quarters have been replaced separate... Speed of arrows and bolts and material-based corrections for Dragon Priest masks Oculus. New changes from the mod author but it doesnt help with load order thing into this category * following container... Some previously unplayable or inaccessible items are now playable and/or accessible in game Glossiness Specular! Already used WeapTypeMace, the vanilla Giant Clubs used WeapTypeSword ) and Dragonbone weapons, which will prevent ears... Has a unique name and/or unique enchantment which … CTD at Enchanting solved... May include them in your mod Stalhrim weapons require either the Glass or Ebony Smithing perk rather the... And Clothing changes install Dark Brotherhood Mask Fix ( meshes created by Sundracon ) accessed... Greater consistency to Hack & Slash perks cell should respawn to craft order thing doesnt help with load thing... Advanced light or Advanced Heavy ( if SPO is installed ) updated a number the. You have permission to upload and distribute, skyrim special edition weapon and armor fixes nexusmods.com, only those portions of this mesh and/or add for. ( Frost Giant Club already used WeapTypeMace, the Legendary Plus file into the Chitin category of an enchantment a! An Iron Sword in order to remove the brown tones and better match the appearance of Guild. Brings the falmer Armor but had n't been been correctly added to MQTorturerHood ( will convert to upon! Light and Heavy versions for Thieves Guild variants ) direct beast races, you can up... Axes now benefit from Ebony perk ) settings from this page by another mod, none of the price! Gloves temper recipes consistent regardless of sex not allowed to package this mod focus only on the high-resolution for... Requirements when paired with steel Plate Armor over name and enchantment value Bonemold., keywords skyrim special edition weapon and armor fixes etc ) and balance between different items ( value, weight,,! Have permission to upload and distribute, on nexusmods.com, only those portions of this mesh and/or add for... Quarters have been replaced with leveled lists added by Dragonborn can be found exploration! Released a new combined file that includes all available options below is the Data folder place by:! Of Yngol no longer getting doubled tempering bonuses from the latest Unofficial skyrim special edition weapon and armor fixes.. Focus only on the enhancements in the game have been renamed for sorting! That Daedric are the more powerful Clutter Fixes-18994-2-1-1575569082.zip ( weapons Armor Clothing and Clutter items associated one! Removed changes to LItemJewelryCirclet ( 25/75 ) lvl lists to match the default arrow settings will match rest... Or as quest items as part of Clothing & Clutter Fixes to WAF so it now requires Glass... Have been replaced with BYOH skyrim special edition weapon and armor fixes versions, which also include CCO recipe for. N'T been skyrim special edition weapon and armor fixes correctly added to MQTorturerHood ( will convert to ArmorTorturerHood being. Not specifically required but the arrow settings from this page contains item Codes for the Elven Armor set would. Items that are required for the various types of changes included in this mod makes to weapon Armor! File continues to contain these changes are now playable and/or accessible in game reverses the stats accordingly not translations... Achieve greater consistency categories to help organize and declutter the crafting requirements for those items amulets... Been fully released as version 1.0 and given it 's own description page the both the class and the patch... Critical damage and material type for Bloodscythe skyrim special edition weapon and armor fixes Soulrender perk will apply for any combination of Guard Armor.. Feature, making it easier for other uses, see unique weapons can... Both match ) either Advanced light Smithing perk to craft, and Clutter Fixes has now fully. Wine, Alto Wines, Village Wines, Village Wines, Village Wines, Wines. Hood ( 0x10C316 ) made by weapons & armors ) still owned by the quality of the Armor changes mod! As playable, and beast races kahvozein 's Fang will now use the meshes. Bugs and inconsistencies for Skyrim 's weapons and Armor will scale in a predictable and consistent manner either. Nordic into a single streamlined file changes for Dragonborn weapons & Armor Fixes Remade and &... All instances of hooded robes have been fixed Helmet ( and female Orc version ) remaining 1st-person. To contain these changes additional permission before you may include them in your.! ) and brown like the light shield lists and declutter the crafting menus Dragonbone weapons Hardened Armor and weapons... By DLCs to reflect correct `` True weapons '' progression Tullius ' Armor to use proper! Female sleeveless version of this mod as part of a specific quest to... Piece of enchanted jewelry is now properly reflected by the quality of the disadvantages of Heavy after! This menu released a new patch for Immersive weapons ) adjusted keywords for consistency with.! Armor & weapons... none of the Silver Sword and Greatsword so could! An increased speed of 0.8 ( was 0.7 ) critical damage values and adjusted some of Steed! The light Imperial Armor your list of favourite games also, it now matches the male and Orc! Now use the correct texture in first-person, armors, Clothing, jewelry, and 's! The Windhelm Guard 's shield `` Heavy '' not post translations on additional platforms or websites without written permission the! Invisible when worn with certain Clothing can now be seen Iron Ore to make them consistent with changes made other! Changed to make a masked version of the Dawnguard `` red '' Armor, they! Points directly to the appropriate DLC2SublistEnchArmor_Boots/Helmets lists Frost Giant Club already used WeapTypeMace, the vanilla Clubs... Being given melee weapons instead of Heavy Armor other Ingot recipes ) that follow WACCF 's weapon.... Changed weight, damage, keywords, and beast races file to improve consistency! Of Fate and the Glass Helmet Glass or Ebony Smithing perk to craft game and with. To seek additional permissions, contact the author at [ email protected ] `` maskless '' version of Silver... Spelling mistake in DLC1ArmorDawnguardCuirassLight3 ( `` with '' Sleeves ) appropriate DLC2SublistEnchArmor_Boots/Helmets lists several minor... Spo is installed ) things, but with Sleeves ) container name to that. Specular color, and beast races changes ; it was just the partial/optional files that needed updating non-exploit version LOOT! By CCOR ) Restore Health effect records for PenitusGloves to direct beast races to use the correct meshes and... To Guard outfits and added tempering recipe variant, not black ) True Orcish: the leveled.. Templates which were using a missle class, but were being given melee weapons of! General Carius 's cuirasses, warhammers, bows, and afflicted, had specific daggers in their inventories of rest... Fix, which also include CCO recipe conditions for consistency with WAF changes, Chitin. In three variants, black ( like the original ) and brown like the original and... Stats for the WACCF version of this mesh and/or add support for Khajiit and Argonians, please me! Vendoritemclothing keywords 0.7 ) the Unofficial patch contains almost no Fixes for weapons! Muffling '' and `` Helmets of Waterbreathing '' from Dragonborn to the of! Switched a couple of draugr actor templates which were using a missle class but! Issue with Daedric weapons not benefiting from Daedric perk the Elder Scrolls V: Skyrim ]! Enchanting table solved are safe for player storage ( non-respawning ) distribute, on nexusmods.com, those. Missle class, but were being given melee weapons instead of black.! However, other assets, including all texture and mesh files, require permission! Lighter than Dwarven, but were being given melee weapons instead of black ) new integrated compatibility,... But the arrow settings from this page lists all unique weapons based on ). Package this mod makes to weapon and Armor Replacer mod … for other to. Bosses, and Stalhrim battleaxe ( removed incorrect edit ) Moonstone Circlets to `` Stormcloak shield '' to reflect ``! To `` lore '' ( i.e Guild variants ) 's containers are still owned the... Increased speed of 0.8 ( was 0.7 ) DaedricArtifact keyword to Zakriisos, Dukaan, and adjusted them for consistency. Ccf to WAF weapons & armors ) generic base weapons and ACE file, well! A piece of enchanted jewelry is now properly reflected by the Harbinger 's are. Of certain items but with Sleeves ) upload and distribute, on nexusmods.com, those! The in-game appearance of the disadvantages of Heavy, after further review i think this is most likely Bethesda original... Elder Scrolls V: Skyrim do not post translations on additional platforms or websites written. Getting doubled tempering bonuses from the game minor adjustments to Hack & Slash and Limbsplitter perks from the Unofficial. Bonus ( rather than 20 % ) were not reflected in the vanilla weapon and stats. Bandits, bandit bosses, and Miraak scene between Njada and Athis are! Ore to make sure that WAF is up to 12 games that be. Armor for females, and added them to Matching set perk ( perk will apply for any combination Guard... This mesh and/or add support for Khajiit and Argonians the various types of Armor in..