Shaak Ti If you want to get involved, click one of these buttons! Synergy: Clone Trooper • Galactic Republic. Ahsoka Tano Commander Luke Skywalker, Jedi Training Rey, Chewbacca, Thrawn, Yoda, and more. General Kenobi Lead Synergy: Clone Trooper • Galactic Republic Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Padme Amidala is one of the toughest teams in the Star Wars: Galaxy of Heroes to beat but the Empire shows her who is boss! Jedi allies gain 20% Max Health, and other allies gain half that amount. Clone Trooper allies and 501st allies have +20% Max Health. To start, pre-fight checks are important, especially on specific team compositions. Territory Battles, Which Characters First? General Anakin's kit has been announced.General Anakin is confirmed to unlock at 5* and will require GET1 for more shards. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns. Lead Synergy: Clone Trooper • Jedi Synergy: Clone Trooper • 501st. Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. Create new page for guides and put a link here. Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. After the fall of the ancient Sith, a number of star systems united to form the democratic union known as the Galactic Republic. Your Future in SWGoH, Which Characters First? CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! r/SWGalaxyOfHeroes: Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and … Lead Synergy: Galactic Republic • Light Side Instead of creating a text chart below as we started with, we’re going to share the awesome infographics made by the SWGoH community to help assist players in the Grand Arena Championships seeking effective counter teams. Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect. I just dont think I have those teams. Synergy: Jedi Knight Anakin • Galactic Republic • 501st • General Kenobi. Note: Clone Troopers and 501st will not be covered here. Lead epic Viking raids against Saxon troops and fortresses. However, while Territory Wars includes two players facing off in head to head competition. Clone Trooper allies have +50% Defense, and other allies gain half that amount. Synergy: Expose. Using Padmé lead to effectively take out NS in Grand Arena. Players use similar strategies in the GAC as other areas of the game and ships were playable in one territory of the old Grand Arena with characters used in the other three territories on the holotable. Synergy: Clone Trooper. If they dispel any enemies, they gain Offense Up for 1 turn. This increase is doubled for 501st Clone Troopers and halved for other allies. Before the rise of the Galactic Republic, its predecessor, the Old Republic, gradually declined and ultimately fell as a result of its conflict with the Sith. 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit. Mace Windu Lead Synergy: All • Jedi. All allies gain 30 Defense and Jedi allies gain 35% Counter Chance and 25% Counter Damage. However, while Territory Wars includes two players facing off in head to head competition.… Arena Trials Traya Triumvirate Vs Padme Galactic Republic Youtube. Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.Reinforcement Bonus: Reinforcements gain Valor for 2 turns. All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. *Update* 10 minutes later I was able to beat it undersize on tier 6, using DR, Malak, Bastilla and Gideon. GC: Malachor is a very difficult GC, but is totally beatable with the right teams. Jedi and Clone allies have +30% Max Health and +70% Defense. For defensive Darth Revan teams in the GAC and Territory Wars, for example, the pre-fight checks are much more important when using a non-Galactic Legend character counter as … > NEW! For the infographic chart on Grand Arena Championships counters below, credit to u/CaptainFalcon_ & DKM for their fine work. All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. Courage can't be copied, dispelled, or prevented.Courage: When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health, Plo Koon The Sith—a malevolent order of dark side Force users, founded by rogue Jedi during the Hundred-Year Darkness—were able to establish their rule over the galaxy for a period of time. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns. If you enjoyed my video, please LIKE and SUBSCRIBE. Clone Trooper allies have +35 Speed. Padmé Amidala Darth Vader (Cyborg) has +50% Counter Chance, Defense Penetration, and has a 40% chance to deal true damage to a random enemy during Sheev Palpatine's (@Atharva's) turn. CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! Challenge yourself with…, SWGoH: Geonosis Republic Offensive – Phase 4 Jedi Combat Mission Walkthrough, SWGoH: Geonosis Republic Offensive – Phase 4 GAS & 501st Combat Mission Walkthrough, SWGoH – Geonosis: Republic Offensive Phase 3 Combat Mission, Middle – Galactic Republic Jedi, 22,000+ Power, SWGoH 101 Mod Guide: Mod Views and In-Game Recommendations, SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels, SWGoH 101 Mod Guide: Primary and Secondary Stats, SWGoH 101 Mod Guide: Understanding Mod Stats, SWGoH 101 Mod Guide: Speed, aka The Holy Grail, SWGoH 101 Mod Guide: Guide to Mod Slicing, SWGoH 101 Mod Guide: Mod Slicing – How To & Mod Salvage, SWGoH 101 Mod Guide: Mod Slicing – 5A to 6E Slicing, SWGoH 101 Mod Guide: Mod Slicing – When to Slice & TL;DR Quick Tips, SWGoH 101 Mod Guide: How to Choose Good Mods, SWGoH 101: Completing Rey’s Hero’s Journey Event, Rey’s Hero’s Journey: Mods and Strategies, Which Characters First? Lead Synergy: All • Galactic Republic Swgoh Padme Counter Traya Padme Counter Using Traya Youtube. Lead Synergy: All • Clone Trooper Lead Synergy: Jedi • Nightsister Endurance Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. CT-5555 "Fives" Lead Synergy: All • Jedi • Galactic Republic Galactic War and Mid-Tier Arena, Which Characters First? CC-2224 "Cody" https://wiki.swgoh.help/index.php?title=Galactic_Republic&oldid=23839. Synergy: Clone Trooper • Jedi. Best Team To Beat The New Full Bug Squad Star Wars Galaxy Of. This page was last edited on 24 April 2020, at 22:02. Find the next event dates, history, tips & tricks, & rumors in EA's Star Wars Galaxy of Heroes mobile game. Jedi allies have +30% Tenacity. If the enemy leader is Light Side Galactic Republic or Jedi, reduce Lord Vader's cooldown's by … Aayla Secura Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade. CT-7567 "Rex" Grand Master Yoda is immune to Shock. Synergy: Jedi Knight Anakin • Galactic Republic • Light Side • Protection Up, Light Side allies have +50% Max Health, and while they have Protection Up they resist all debuffs and can't be critically hit.At the start of their turn, Galactic Republic allies dispel Protection Up buffs on themselves and gain 1 stack of Courage for each 5% Protection Up dispelled this way. Star Wars Galaxy of Heroes Events. In addition, here is the link to a recent CubsFanHan video to help you (hopefully) successfully counter Darth Revan, General Skywalker, the Nightsisters and even the Galactic Legend characters in the Grand Arena Championships. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount. #SWGOH #Counter Series | 5v5 | Counter Padme Galactic Republic with Traya and Thrawn | #SWGOH Lead Synergy: Jedi 2019-10-09 08:46 pm. Jedi allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. Synergy: Padmé Amidala • Galactic Republic. Relive the visceral fighting style of the Vikings as you dual-wield powerful weapons. All enemies deal 25% less damage when attacking out of turn. Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Lead Synergy: 501st For information about those factions, please see Clone Trooper and 501st. Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.At the start of the battle, Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense for each Clone Trooper ally. Lead Synergy: Jedi Scoring is based on efficiency as the fewer attacks needed to beat your enemy’s team, and the more effective your win is, the more points you score. 2019-10-07 06:21 pm Negotiator Lead Synergy: All • Clone Trooper • 501st Updated Counter List As Of 7 17 2019 Swgalaxyofheroes. Synergy: Valor • Galactic Republic. Event News & Rumors. Galactic Republic Jedi is an advanced specification for units that are required or gain … Clone allies gain 30% Critical Chance, and other allies gain half that amount. Synergy: Protection Up. Another infographic from Skelturix is below to help you counter teams in 5v5 Grand Arena Championship battles as well. Luminara Unduli Top mods and full zetas not required. Like Territory Wars in Star Wars Galaxy of Heroes, the Grand Arena Championships allow players to place a defense and then, 24 hours later, attack their opponent's defense. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. Synergy: Jedi. Howdy, Stranger! General Skywalker The 5v5 portion of the Grand Arena Championships are really no different than Territory Wars or the Squad Arena other than the need for survivability. It looks like you're new here. Lead Synergy: Jedi Like Territory Wars in Star Wars Galaxy of Heroes, the Grand Arena Championships allow players to place a defense and then, 24 hours later, attack their opponent’s defense. Synergy: Jedi. Gideon's turn meter r… Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Jedi Knight Anakin For additional help and resources check out the Discord for the faction. Lead Synergy: All Synergy: Daze • Armor Shred, All units can't be revived.All 501st allies have +50% Critical Damage.When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.While there are other active 501st allies, General Skywalker:- Can't drop below 100% Health- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn- Removes all other status effects when he takes Cover- Leaves Cover and takes a bonus turn when all other 501st allies are defeatedAdvance:- Taunt, which can’t be dispelled or prevented- Other 501st allies can’t lose HealthCover:- Can't be targeted- Immune to damage and status effects- Speed set to 0- Recover 10% Protection and Turn Meter at the end of every turn, which can’t be prevented, Grand Master Yoda TL;DR Character Farm Lists, SWGoH 101: Soloing Heroic Pit Raid (Rancor), SWGoH 101: Rancor Solo – Breaking Down Raid Enemies, SWGoH 101: Rancor Solo – The Solo Process, SWGoH 101: Rancor Solo – Best Raid Toons and Why, SWGoH 101: Rancor Solo – Sample Heroic Rancor Solo Teams, SWGoH 101: Unlocking 7* Commander Luke Skywalker, SWGoH 101: Defeating Artist of War – Phoenix Gear, SWGoH 101: Defeating Artist of War – The Battles, SWGoH 101: Defeating Artist of War – RNG and Patience, SWGoH 101: Exponential Explanations (Character Levels), HSTR Farming Guide – Phase 2: Leia Spam, Sith, Troopers, and others, HSTR Farming Guide – Phase 4 Nihilus: Nightsisters, Territory Wars Guide – The Defensive Teams, Corsair LL Series LL120 RGB 120mm Dual Light Loop RGB LED PWM Fan Single Pack, MSF Envoy: No Intentions by Scopely to Repeat 2019’s Orb Opening Event, HPWU: Finding Formidable Foes in Wizarding Challenges (Fortresses), Avatar PR: 0.7.0 Update Features Several Major Changes, Apple Gift Card – App Store, iTunes, iPhone, iPad, Airpods, Macbook, accessories and more (Email Delivery), SteelSeries Arctis 9X Wireless Gaming Headset – Integrated Xbox Wireless + Bluetooth – 20+ Hour Battery. All enemies deal 25% less damage when attacking out of turn. All allies gain 25% Tenacity and Jedi allies gain 45 Defense. Lead Synergy: Clone Trooper • Jedi Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Non-Jedi allies receive half of the Evasion bonus and Heal effect. Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. > NEW! Lead Synergy: All • Clone Trooper • 501st In the GAC, losing characters, even one, can be the difference in a win or a loss. Meanwhile in Territory Wars, a loss of a character or two is less impactful than the GAC, and the Arena is a win or lose only situation. Synergy: Clone Trooper • 501st. Health and +70 % Defense not be covered here infographic chart on Grand Arena Championship battles as well 60 Defense! 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